Sabtu, 16 Mei 2015

Modeling a Tank Tutorial 1

Modelling a Tank using Software 3ds max Tutorial 1

Blueprint Preparation (Reference)

After design or modelling 3 Dimension orientation object, must have plan or blueprint as a guidance  for make sure model we make not changed or different than usual image and make as real life object or realistic object and blueprint design or plan must be precise and correct with the measurement for make an excellent product.
Next step must have the right plan or blueprint either draw or taking another source example an Internet and must choose big or picture have high definition because can trace easier and clearer with the right measurement.
This picture is a picture or image I taken as a blueprint for model or realistic object references.


Tank blueprint Image (Front) taken from source http://forum.worldoftanks.eu/




Tank blueprint Image (Side) from source http://forum.worldoftanks.eu/




  Tank blueprint Image (Back) from source http://forum.worldoftanks.eu/


Tank blueprint Image (Top) from source http://forum.worldoftanks.eu/





Blueprint with a image setting.


After selecting the images to be used as a blueprint, I opened the software to create 3-dimensional objects. For me, I use the software 3ds max 2012 and before I enter the blueprint, we are liable to change settings in order to prevent the size of the object is not the same as the size of the blueprint and so on. I must first open a folder in 3ds max software project manager called me to work and systematically managed and collected in one place only.

In addition, most of the image or images used as blueprint in pixel format and we must change in size as melimeter (mm), centimeters (cm), meters (m) and feet (ft) .As I change the size of a centimeter (cm ) because of my size suitable for me and many objects used by architects or designers (designer) for any objects they either organic or artificial.



Project Manager in 3dsmax 2012.


Measurement are used in 3dsmax to build the tank.

After the process, we went to the standard primative and select the plane and follow according to the size specified in the blueprint and the blueprint are liable fit and proper to facilitate the creation of objects. Next we arrange blueprint according to their respective dimensions and after iti we have to lock or freeze blueprint blueprint so that it does not move when we are their objects and simplifies the process of creating 3D objects.
The blueprint should be placed for each view - each like a blueprint that should be placed front view and back view the next turn.



Blueprint and 3dsmax interface.



Plane preparation for blueprint.


Plane Preparation for blueprint before material.


Plane Preparation for blueprint after material.


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