Modelling
a Tank using Software 3ds max Tutorial 1
Blueprint
Preparation (Reference)
After design or modelling
3 Dimension orientation object, must have plan or blueprint as a guidance for make sure model we make not changed or
different than usual image and make as real life object or realistic object and
blueprint design or plan must be precise and correct with the measurement for
make an excellent product.
Next step must have the
right plan or blueprint either draw or taking another source example an
Internet and must choose big or picture have high definition because can trace
easier and clearer with the right measurement.
This picture is a picture
or image I taken as a blueprint for model or realistic object references.
Tank blueprint Image (Back) from source http://forum.worldoftanks.eu/
Tank blueprint Image (Top) from source http://forum.worldoftanks.eu/
Blueprint with a image setting.
After
selecting the images to be used as a blueprint, I opened the software to create
3-dimensional objects. For me, I use the software 3ds max 2012 and before I
enter the blueprint, we are liable to change settings in order to prevent the
size of the object is not the same as the size of the blueprint and so on. I
must first open a folder in 3ds max software project manager called me to work
and systematically managed and collected in one place only.
In
addition, most of the image or images used as blueprint in pixel format and we
must change in size as melimeter (mm), centimeters (cm), meters (m) and feet
(ft) .As I change the size of a centimeter (cm ) because of my size suitable
for me and many objects used by architects or designers (designer) for any
objects they either organic or artificial.
Project
Manager in 3dsmax 2012.
Measurement
are used in 3dsmax to build the tank.
After
the process, we went to the standard primative and select the plane and follow
according to the size specified in the blueprint and the blueprint are liable
fit and proper to facilitate the creation of objects. Next we arrange blueprint
according to their respective dimensions and after iti we have to lock or
freeze blueprint blueprint so that it does not move when we are their objects
and simplifies the process of creating 3D objects.
The
blueprint should be placed for each view - each like a blueprint that should be
placed front view and back view the next turn.
Blueprint and 3dsmax interface.
Plane preparation for blueprint.
Plane Preparation for blueprint before material.
Plane Preparation for blueprint after material.

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